Jun 01, 2009, 05:07 PM // 17:07
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#101
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Frost Gate Guardian
Join Date: Jul 2006
Location: Deldrimor Warcamp
Profession: Mo/W
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Quote:
Originally Posted by TryingToVanquish
What are you using that you can do 130+ dmg in HM as a elementalist without a single EOTN skill or 90% missing skills?
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No buffs like Elemental Lord, Intensity, By Urals Hammer, sweets, consets etc. There is Glyph of Elemental Power though
With Elemental Lord and Intensity (Sunspear R7) on the skillbar I'm hitting 80 Armor Suit for 200 points
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Jun 01, 2009, 05:13 PM // 17:13
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#102
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Forge Runner
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A way to enter Alliance Battles on Luxon or Kurzick side without asking for "guest" invites.
I just maxed Kurzick rank, guess for whom I am fighting by now.
This is not a big change, so it is hopefully likely to happen...
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Jun 01, 2009, 07:00 PM // 19:00
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#103
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Krytan Explorer
Join Date: Sep 2006
Location: Thailand
Guild: Agot
Profession: N/
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-Make interrupt builds work in HM , mesmer and ranger need some love in HM in that aspect.
-Give hardmode monster builds variation for each visit.Like in Slaver's Exile.drop those +25% buff on hardmode
-Easier to Access EOTN dungeons.
-Swapping players to NPC, NPC to players during an instance.No more disconnection problems.
-Change how going trough campaign so you don't need to visit port city.
-New content focus on existing non-core profession.They don't have enough skill to play with.
Last edited by LONGA; Jun 01, 2009 at 07:09 PM // 19:09..
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Jun 01, 2009, 07:47 PM // 19:47
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#104
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Krytan Explorer
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
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Quote:
Originally Posted by Imaginos
None of the other elites listed above have reduced damage or health loss on end.
SF is weak to aoe damage from spells and environmental effects.
SF is weak to traps, touch spells and signets.
there are many, many places that sf can't work and won't work. plenty of things that you'd need a 600/smite team for that a sf just can't do. There are plenty of places that you need to be a good assassin to make sf work in, though most of them are for runs-group runs (need perma, roj-cry, hb, fs etc to go!)
if you really want to make assassins more viable then just sf then fix the other assassin skills so its not just perma or moebius-db spam.
if you're just upset/hurt and want to nerf someone then thats a pity.
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1. I'm hardly upset or hurt. Don't pity me. I've done the permasin thing and flat out dislike it: it doesn't suit my playstyle, and it doesn't suit my idea of what the game could/should be. I've done the monk, derv, rit invincibuilds too, and... pretty much feel
I'll join this fray.the same. I like the challenge. I'm aware other people think differently about the game' that the game, for others, has a variety of differing goals and ways to get those goals.
2. The first point is kind of moot: The point of perma-form sins is to never let Shadow Form end. It COULD have been a nice way to force tactical use of the skill, but the (quite smart) combination of skills has eliminated that need. Does Shadow Form get used in PvE outside of perma-SF solo and group trips (i.e. as NOT a skill to be permanently maintained)?
3. I concede that SF is weak in those instances, but in many cases, the places where the skill is (arguably) abused, is missing those skills--that's why it can be so easily abused. And Vow of Silence, for instance, would be vulnerable to the same things, as would Mist Form. Those two are still weaker choices for elites.
I think my concern is the alteration in the game: the party call you note above, as we might see it in chat, eliminates people from groups, rather than includes them. Don't have max-enough Cryway? out. Not a smart perma? out. No mronk at this location? out. The pick-up groups and even, unfortunately, sometimes the guild groups, are concerned with rank in something as an indication of skill, rather than a smart bar, a sense of the area or task at hand.
Perma, 600/smite, Cryways, discord builds, and so on, strike me as all symptoms of stale PvE. Hardly our fault as players for getting our ectos how we can: there's nothing left, for many experienced players, to do.
That's why my other suggestion is not entirely a joke. Instead of updating our skills, the monsters and mobs need retooling. Rending Touch on darknesses in UW in the first room, or on undead in Orr and Cathedral. Traps and snares in variable places in Slaver's. 2 healer mobs, hard rezzes on half the critters in mobs. spells that target the caster's area instead of the foe.
The Zaishen Quests, VS farms, speed clears, have started to group people together more. Let's see the next update find ways to be more inclusive in those groupings.
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Jun 01, 2009, 08:00 PM // 20:00
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#105
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Jungle Guide
Join Date: Jan 2008
Location: ign Punk Isnt Dead
Profession: R/
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Quote:
Originally Posted by Oogball
Lol Shadow Form nerf isnt going to happen dude.
How many ppl will be angry if they do that? No UWSC, No Keg Farm, No this not that. Shadow Form is kinda THE skill of gw, you can't just nerf it.
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Ursan was skill of the GW too, and they could nerf it...
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Jun 01, 2009, 08:02 PM // 20:02
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#106
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Krytan Explorer
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
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Quote:
Originally Posted by Lord Xarax
Encourage balanced player teams for PvE:
- make missions where certain character skills are needed in order to complete them, like the Consume Corpse requirement in Urgoz Warren as an example. then gear them towards having several different classes in the group.
- make a universal skill (PvE skill) that becomes stronger the more classes that use it, so balanced player groups get boosts.
"One for All, All for One!" (PvE Skill, available in HM only)
Shout.
Let X be the number of classes in your group who is not < your class >. the group gets < appropriate blessing >: (so X would be anywhere from 0 to 7)
class blessing
paragon: 0..14% better drop rates for rare items
warrior: 0..14 armor bonus vs physical damage
monk: 0..4 damage reduction
ranger 0..14 armor bonus vs. elemental damage
assassin 0..14% chance of doing 0-21 ekstra damage on attack
dervish 0..21% attack speed increase
necro 0..4 health steal on attack
ritualist 0..21% chance of enemies do double-drops, like bosses.
elementarist 0..14 extra energy and +0-2 energy regeneration
memser 0-21% spell/skill recharge bonus
in order to avoid this being completely imbalanced, it should probably be given to monsters too...
/discuss
regards,
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Nifty idea. I'm curious about the difficulty in writing code that will identify the party makeup. I know nothing about coding, so I won't pretend.
Consider what the Deep, Urgoz, parts of Echovald Forest, and the Realm of Torment have--environmental effects added in; or, vital parts of dungeons, missions, or explorables, in which groups of monsters have skill sets designed to counter the current modes of play?
If we wanted to encourage balance, the questions to ask seem to me to be:
How can we design this so that <class> is needed in a party of 8?
and
How can we design this so that <class> x 3 can't steam through it?
and
How can we design it so that <PvE skill> doesn't blast the whole area?
Mallyx provided an interesting test, since he disables skills as he zaps enchantments.
Suddenly, spot heals, shouts, rit weapon spells, and so on, become more valuable.
I your train of thought.
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Jun 01, 2009, 09:01 PM // 21:01
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#107
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Academy Page
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Eye of the North & Bonus Mission weapon skins back in Tolkano PvP rewards.
New map(s) for PvP arenas would be nice.
Additional NPCs in Temple of Balthazar:
a) Guild registrar - don't understand why there hasn't been one for all this time. PvP only accounts need to make guilds too.
b) Kurzick Ambassador & Luxon Ambassador - allow them to ally a guild to either faction. Replace current NPCs, Kurzick Recruiter & Luxon Diplomat, with the Ambassador NPCs. Allow Ambassador NPCs to ally entry to Fort Aspenwood and Jade Quarry as well as ally guild to a side. Make the changes to reflect the guild hall NPCs too. PvP only accounts need to proclaim their Kurzick or Luxon pride.
Optional: Guild Emblemer, Weaponsmith
Skill Trainer (Guild Hall) NPC - allow him to sell all the non-elite skills you've unlocked, not just core skills. This guy's pretty much a waste of money to buy if it's just core skills. If an account doesn't have X campaign they can't use skills from X campaign anyway. Any other reason it's just core? If it's a good one then I can live the currently bad, unbought NPC.
Stackable Inscriptions, Runes, Weapon Mods.
Weapon Mod & Inscription trader NPCs.
Dwarven Boxing Tournament
Saturdays 4AM 12PM 8PM Pacific.
Same skills as if in Hard Mode Kilroy Stonekin's Punch-Out Extravaganza! without the 'STAND UP!' skill.
Entry Fee: 1,000 gold
Time Limit: 2 minute matches.
NO DRAWS! Draws are deemed 'pussy' and result in both parties being ousted.
All parties, win or lose, leave with a mug of Aged Dwarven Ale.
Each win grants another Aged Dwarven Ale.
Can do the bonus of top 25% get a bonus number Aged Dwarven Ale or the winner of it all gets a Keg of Aged Hunter's Ale.
I think a once a week PvE tourney is pretty decent. Time should be decent for all. It's also something to do with your gold. Not an entirely time consuming tourney I think. Promotes more drunkards *coughgrindcough*, uses things already in game, and it fits with the Kilroy theme.
It'd be nice if it didn't exclude those without Eye of the North. Can place the tourney NPC in Temple of Balthazar (like the snowball or rollerbeetle one). Thunderfist's Brass Knuckles are repeatedly dropped and uncustomized so can be obtainable for anyone. Only thing is it requires daggers, I'd want to re-do them to require hammer, so it's a core skill and those without Factions can spec into the knuckles. Brass knuckles are a kind of blunt damage anyway...
Polymock won't be fair and it's a bad game.
NPC like Lucky Hochei only with the /roll emote.
Entry Fee: xx gold
Highest roll: xx lucky points
All others: xx unlucky points
If you beat the NPC: xx lucky points
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Jun 01, 2009, 10:27 PM // 22:27
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#108
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Xerum
Eye of the North & Bonus Mission weapon skins back in Tolkano PvP rewards.
New map(s) for PvP arenas would be nice.
Additional NPCs in Temple of Balthazar:
a) Guild registrar - don't understand why there hasn't been one for all this time. PvP only accounts need to make guilds too.
b) Kurzick Ambassador & Luxon Ambassador - allow them to ally a guild to either faction. Replace current NPCs, Kurzick Recruiter & Luxon Diplomat, with the Ambassador NPCs. Allow Ambassador NPCs to ally entry to Fort Aspenwood and Jade Quarry as well as ally guild to a side. Make the changes to reflect the guild hall NPCs too. PvP only accounts need to proclaim their Kurzick or Luxon pride.
Optional: Guild Emblemer, Weaponsmith
Skill Trainer (Guild Hall) NPC - allow him to sell all the non-elite skills you've unlocked, not just core skills. This guy's pretty much a waste of money to buy if it's just core skills. If an account doesn't have X campaign they can't use skills from X campaign anyway. Any other reason it's just core? If it's a good one then I can live the currently bad, unbought NPC.
Stackable Inscriptions, Runes, Weapon Mods.
Weapon Mod & Inscription trader NPCs.
NPC like Lucky Hochei only with the /roll emote.
Entry Fee: xx gold
Highest roll: xx lucky points
All others: xx unlucky points
If you beat the NPC: xx lucky points
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/seconded for great and utter justice!!!
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Jun 01, 2009, 10:29 PM // 22:29
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#109
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Krytan Explorer
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-New (no re-skin) armors
-New (no re-skin) weapons
-New Elite Areas
-More guild emblems
-More guild halls
-New Areas/expansions etc.
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Jun 01, 2009, 10:53 PM // 22:53
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#110
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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http://www.guildwarsguru.com/forum/s...99#post4665799
Pretty much this, I think I posted in the wrong thread after having looked at this one =P.
That and (again as said in another thread) new god realms as free new content, a new BMP style package for purchase as optional new content.
EDIT:
Quote:
Originally Posted by Xerum
Skill Trainer (Guild Hall) NPC - allow him to sell all the non-elite skills you've unlocked, not just core skills. This guy's pretty much a waste of money to buy if it's just core skills. If an account doesn't have X campaign they can't use skills from X campaign anyway. Any other reason it's just core? If it's a good one then I can live the currently bad, unbought NPC.
Stackable Inscriptions, Runes, Weapon Mods.
Weapon Mod & Inscription trader NPCs.
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Also this. ESPECIALLY the Guild Hall Skill Trainer "buff."
Last edited by FengShuiDove; Jun 01, 2009 at 10:55 PM // 22:55..
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Jun 02, 2009, 05:20 AM // 05:20
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#111
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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1)fix the armor clipping issues
2)more items for zcoins
3)a nice skill update
4) and 1000 ectos for me
id give up the ectos just if i could one of the above
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Jun 02, 2009, 05:34 AM // 05:34
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#112
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Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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1. Instead of rebalancing skills that are in the current metagame, balance skills which arn't for example what they did with PnH. I mean skills like Healing Light, Divert Hexes, Withdraw Hexes, Spirit Channeling, Gust, Archer's Signet etc etc
2. Revamp rit spirits
3. un25-90 smiter's boon
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Jun 02, 2009, 05:36 AM // 05:36
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#113
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Pretty sure un25-90ing Smiter's Boon would be the worst idea ever.
Some decent balance would be nice in the update, but really, we all know that won't happen.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Jun 02, 2009, 10:12 AM // 10:12
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#114
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Jungle Guide
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A light switch for all the dark places in GW.
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Jun 02, 2009, 10:39 AM // 10:39
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#115
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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I want a complete and operational (stand alone) Live team that can deliver many of the good ideas posted in this thread.
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Jun 02, 2009, 10:40 AM // 10:40
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#116
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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It's the small things that I'd like.
Ability to sort Heros
- By profession
- Alphabetically
- By level
- By order obtained (current, I think)
Ability to sort outstanding quest log
- Sort first by campaign. Then by Primary and area
- Quests for the campaigns you are not currently standing in are collapsed.
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Jun 02, 2009, 10:44 AM // 10:44
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#117
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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* Combine Charm And Comfort Animal into one icon. Rangers have been asking for that for how long now? Make it so!
* Fix pathing around the Z banners and NPCs! The banners are so close that more than three people are a crowd and then your character ends up doing the futile dance around trying to access the info. The NPC placement isn't much better. With all the room at the Temple, you'd think they could at least be spaced a bit further apart!
* Armor clipping. Yes, Anet, four years later, you still haven't fixed the issues.
* Armor. The EotN armors are, for the most part, reskins of what we already have. Would have been nice (still would!) to have something a bit different. Slapping horns or fur on old armor isn't really "new", ya know? And if you're going to have a full 'set' of Deldrimor armor available for sale, then please allow the set to be displayed in the HoM! I paid what you wanted for a set of Necro (although why the artist decided the detail work on the gloves should be a totally different color than the detail on the rest of the armor is beyond comprehension >.< ) - why shouldn't I be allowed to display? If a player has a full set of any given elite armor, it should be displayable. Period.
* Skills. Yeah, like "balance" is in the vocabulary. There are how many elites in any given campaign - and how many of those are actually viable and/or used? Same with non-elite skills. True, people will always choose skills with better damage (or heal) potential, but having so few viable from the relatively expansive pool of resources is a bit ridiculous.
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Jun 02, 2009, 10:57 AM // 10:57
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#118
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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A high-resolution texture pack for better in-game detail
Epic Gear. (With some actually better stats)
An auction house
One or more questing titles, working retroactively for existing characters.
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Jun 02, 2009, 11:45 AM // 11:45
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#119
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by FalconDance
[...]
* Armor. The EotN armors are, for the most part, reskins of what we already have. Would have been nice (still would!) to have something a bit different. Slapping horns or fur on old armor isn't really "new", ya know? And if you're going to have a full 'set' of Deldrimor armor available for sale, then please allow the set to be displayed in the HoM! I paid what you wanted for a set of Necro (although why the artist decided the detail work on the gloves should be a totally different color than the detail on the rest of the armor is beyond comprehension >.< ) - why shouldn't I be allowed to display? If a player has a full set of any given elite armor, it should be displayable. Period.[...]
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The Deldrimor pieces are separate spare pieces. On top of that, not all professions have hand pieces.
All the prestige sets can be displayed already.
I would love all professions to have the exact same number of armors, weapon skins an skills, but that's just wishful thinking.
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Jun 02, 2009, 12:49 PM // 12:49
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#120
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Raise Level Cap
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